29/05/2024 Log: 1
Artificers Descent » Devlog
- Prevented enemies and players from shooting through walls.
- Fire enemies have been replaced with the mana ones, with arcane dealing more damage to fire and vice-versa.
- Moved the glowing orbs to be in the background area
- Enhanced the beam and flamethrower sounds.
- Added an end to the pipes that held the wheels.
- Added in moving blockades in the final boss arena.
- Changed the colours of enemy attacks to be a darker colour, to better differentiate it with the players.
- Changed the VFX with the furnaces so it looks as if the fire is coming out of them instead of below them in the ground and changed the colour to blue as there was too much green within the level before.
- Balanced the heavy weapons and other aspects of the enemies as well as the mana regen.
- Fixed a sound issue with the lift when entering the collision multiple times.
- Added a secret area within the map.
- Blocked the score from remaining on-screen at death.
- Health canisters don't stop projectiles anymore.
- Increased the speed of all moving platforms.
- Several lighting fixes.
- Changed the texture of the enemies to be more detailed.
Files
ArtificersDescentGame.zip 287 MB
May 29, 2024
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Artificers Descent
A 2.5D Pick up and Play type of game. This is a run and gun styled platform shooter game.
Status | In development |
Author | Thomas Khameeree |
Genre | Platformer, Shooter, Strategy |
Tags | 2D, Arcade, Bullet Hell, Magic, Shoot 'Em Up, Short, Unreal Engine |
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